Kah's loop: Difference between revisions
mNo edit summary |
imported>Trashmonks |
||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.201.48}} | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|text=Kah's|colors=K-K-c-C-Y|type=sequence}} {{Qud shader|text=loop|colors=C-c-K-K|type=sequence}}}} | | title = {{Qud text|{{Qud shader|text={{(}}Kah's{{)}}|colors=K-K-c-C-Y|type=sequence}} {{Qud shader|text={{(}}loop{{)}}|colors=C-c-K-K|type=sequence}}}} | ||
| image = kahs loop.png | | image = kahs loop.png | ||
| av = 0 | | av = 0 | ||
| dv = 1 | | dv = 1 | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 1500 | | commerce = 1500 | ||
| id = Kah's Loop | | id = Kah's Loop | ||
Line 14: | Line 17: | ||
| wornon = Arm | | wornon = Arm | ||
| desc = Undulating about the bend in a limb, this bundled circle of glistening cable would make any wearer feel bound to motion. The legs long to run, and run they shall until they tire. | | desc = Undulating about the bend in a limb, this bundled circle of glistening cable would make any wearer feel bound to motion. The legs long to run, and run they shall until they tire. | ||
{{Qud shader|rules|{{(}}Wearer may take any action while sprinting at no additional penalty.{{)}}}} | |||
| categories = Armlets | | categories = Armlets | ||
}} | }} | ||
<!-- END QBE -->When equipped, {{name}} spends 100 turns [[Boot sequence|booting up]]. Once it is complete, the wearer is granted an enhanced [[sprint]]: | |||
When equipped, {{name}} spends 100 turns [[Boot sequence|booting up]]. Once it is complete, the wearer is granted an enhanced [[sprint]]: | |||
* Actions that normally would be penalized in accuracy while sprinting(namely, firing a missile weapon) will no longer as long as this is booted up. | * Actions that normally would be penalized in accuracy while sprinting(namely, firing a missile weapon) will no longer as long as this is booted up. | ||
* Many actions that normally cancel sprinting, such as attacking or using physical mutations, do not cancel sprinting while this item is booted up. | * Many actions that normally cancel sprinting, such as attacking or using physical mutations, do not cancel sprinting while this item is booted up. |