Kah's loop: Difference between revisions

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imported>Trashmonks
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|text=Kah's|colors=K-K-c-C-Y|type=sequence}} {{Qud shader|text=loop|colors=C-c-K-K|type=sequence}}}}
| title = {{Qud text|{{Qud shader|text={{(}}Kah's{{)}}|colors=K-K-c-C-Y|type=sequence}} {{Qud shader|text={{(}}loop{{)}}|colors=C-c-K-K|type=sequence}}}}
| image = kahs loop.png
| image = kahs loop.png
| av = 0
| av = 0
| dv = 1
| dv = 1
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 1500
| commerce = 1500
| id = Kah's Loop
| id = Kah's Loop
Line 14: Line 17:
| wornon = Arm
| wornon = Arm
| desc = Undulating about the bend in a limb, this bundled circle of glistening cable would make any wearer feel bound to motion. The legs long to run, and run they shall until they tire.
| desc = Undulating about the bend in a limb, this bundled circle of glistening cable would make any wearer feel bound to motion. The legs long to run, and run they shall until they tire.
{{Qud shader|rules|{{(}}Wearer may take any action while sprinting at no additional penalty.{{)}}}}
| categories = Armlets
| categories = Armlets
}}
}}
 
<!-- END QBE -->When equipped, {{name}} spends 100 turns [[Boot sequence|booting up]]. Once it is complete, the wearer is granted an enhanced [[sprint]]:
When equipped, {{name}} spends 100 turns [[Boot sequence|booting up]]. Once it is complete, the wearer is granted an enhanced [[sprint]]:
* Actions that normally would be penalized in accuracy while sprinting(namely, firing a missile weapon) will no longer as long as this is booted up.
* Actions that normally would be penalized in accuracy while sprinting(namely, firing a missile weapon) will no longer as long as this is booted up.
* Many actions that normally cancel sprinting, such as attacking or using physical mutations, do not cancel sprinting while this item is booted up.
* Many actions that normally cancel sprinting, such as attacking or using physical mutations, do not cancel sprinting while this item is booted up.