Warden Indrix, Goatfolk Pariah: Difference between revisions

Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2
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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
Line 7: Line 7:
| av = 7
| av = 7
| dv = 12
| dv = 12
| ma = 8
| ma = 12
| weight = 200
| weight = 200
| featureweightinfo = no
| featureweightinfo = no
Line 21: Line 21:
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 28+1
| strength = 28
| agility = 24
| agility = 24
| toughness = 26
| toughness = 26
| intelligence = 16+1
| intelligence = 16
| willpower = 22+2
| willpower = 22
| ego = 18+1
| ego = 18
| strengthmult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.5
| egomult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
Line 38: Line 42:
| inventory = {{inventory|Grassy Yurtmat|1|no|100}}{{inventory|Battle Axe5th|1|no|100}}{{inventory|Wool Kilt|1|no|100}}{{inventory|Goatfolk_Horns|1|no|100}}
| inventory = {{inventory|Grassy Yurtmat|1|no|100}}{{inventory|Battle Axe5th|1|no|100}}{{inventory|Wool Kilt|1|no|100}}{{inventory|Goatfolk_Horns|1|no|100}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Beserk}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Beserk}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|19}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|19}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|19}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|23}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|23}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|23}}
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.201.53
| gameversion = 2.0.201.54
}}
}}
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