Helping hands: Difference between revisions

Changed the refrence of flurry to be all multiweapon skills. Removed a code refrence to the old dual wield skill tree. This page needs a new code refrence to the new multiweapon fighting skill tree
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
(Changed the refrence of flurry to be all multiweapon skills. Removed a code refrence to the old dual wield skill tree. This page needs a new code refrence to the new multiweapon fighting skill tree)
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{{name}} are an [[artifact]] that acts similarly to the {{favilink|Multiple Arms}} mutation while equipped, giving the wearer two extra arm slots, two hands slots, and a gloves slot.  However, weapons wielded in the robo-hands only have an 8% chance to attack.{{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}}  This chance can only be modified by the [[Flurry]] skill.{{Code Reference | class = Combat | method = FireEvent | case = "PerformMeleeAttack"}}{{Code Reference | namespace = XRL.World.Parts.Skill | class = Dual_Wield_Fussilade | method = PerformFlurry}}  Additionally, as usual with duplicated limbs, {{AV}}[[AV]] and {{DV}}[[DV]] of items equipped in gloves and arm slots will be reduced.  Any other item properties will work in full,  
{{name}} are an [[artifact]] that acts similarly to the {{favilink|Multiple Arms}} mutation while equipped, giving the wearer two extra arm slots, two hands slots, and a gloves slot.  However, weapons wielded in the robo-hands only have an 8% chance to attack.{{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}}  This chance can be modified by the [[Multiweapon Fighting]] skill tree.{{Code Reference | class = Combat | method = FireEvent | case = "PerformMeleeAttack"}}  Additionally, as usual with duplicated limbs, {{AV}}[[AV]] and {{DV}}[[DV]] of items equipped in gloves and arm slots will be reduced.  Any other item properties will work in full,  
with the exception of {{favilink|ulnar stimulators}}, which do not work properly when worn on robo-hands.
with the exception of {{favilink|ulnar stimulators}}, which do not work properly when worn on robo-hands.


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