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Trashmonks (talk | contribs) |
Jurrasicore (talk | contribs) (Changed the refrence of flurry to be all multiweapon skills. Removed a code refrence to the old dual wield skill tree. This page needs a new code refrence to the new multiweapon fighting skill tree) |
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{{name}} are an [[artifact]] that acts similarly to the {{favilink|Multiple Arms}} mutation while equipped, giving the wearer two extra arm slots, two hands slots, and a gloves slot. However, weapons wielded in the robo-hands only have an 8% chance to attack.{{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}} This chance can | {{name}} are an [[artifact]] that acts similarly to the {{favilink|Multiple Arms}} mutation while equipped, giving the wearer two extra arm slots, two hands slots, and a gloves slot. However, weapons wielded in the robo-hands only have an 8% chance to attack.{{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}} This chance can be modified by the [[Multiweapon Fighting]] skill tree.{{Code Reference | class = Combat | method = FireEvent | case = "PerformMeleeAttack"}} Additionally, as usual with duplicated limbs, {{AV}}[[AV]] and {{DV}}[[DV]] of items equipped in gloves and arm slots will be reduced. Any other item properties will work in full, | ||
with the exception of {{favilink|ulnar stimulators}}, which do not work properly when worn on robo-hands. | with the exception of {{favilink|ulnar stimulators}}, which do not work properly when worn on robo-hands. | ||
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