Two-headed: Difference between revisions
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{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants | {{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants an extra head. Note that mutating an extra head such as through [[Chimera]] or creatures whose original body plan has two heads do not automatically gain this mutation. | ||
This mutation grants two additional equipment slots: a [[List of Body Parts#Head|head]] and a [[List of Body Parts#Face|face]]. As usual, {{AV}}[[AV]] and {{DV}}[[DV]] values granted by equipment (such as helmets and masks) will be averaged across slots of the same type. For a humanoid creature such as the player, this means it will be necessary to wear two equipment pieces of the same type in order to gain the same {{AV}}AV and {{DV}}DV as usual. Other bonuses granted by equipment are not subject to this limitation, such as the [[Ego]] granted by wearing a {{favilink|Knollworm skull}}. | |||
Two | Two-headed reduces the [[Action cost|action cost]] of mental actions, such as using a [[Mutations#Mental Mutations|mental mutation]], by a mutation-level-based percentage. Additionally, it grants a 50% chance to "shake off" a mental status effect; see [[#Effects Affected|Effects Affected]], below. These effects have a chance to be removed either immediately or every turn. | ||
Creatures with two heads cannot be killed by decapitation so long as at least one of their heads remain. Rather than dying, creatures will [[Bleeding|bleed]] profusely when one of their heads is severed. If both heads are severed, the creature will [[Instant death|instantly die]] just like any other decapitated creature. | Creatures with two heads cannot be killed by decapitation so long as at least one of their heads remain. Rather than dying, creatures will [[Bleeding|bleed]] profusely when one of their heads is severed. If both heads are severed, the creature will [[Instant death|instantly die]] just like any other decapitated creature. |