Kah's loop: Difference between revisions
Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) Updated by Librarianmage with game version 2.0.207.99 using QBE v1.0rc2 |
||
Line 16: | Line 16: | ||
| inheritingfrom = BaseArmlet | | inheritingfrom = BaseArmlet | ||
| wornon = Arm | | wornon = Arm | ||
| desc = | | desc = A ribbed cable of tangent needle points squeezes the limb and quickens its biomatter beyond expectation. | ||
{{Qud shader|rules|{{(}}Wearer may take any action while sprinting at no additional penalty.{{)}}}} | {{Qud shader|rules|{{(}}Wearer may take any action while sprinting at no additional penalty.{{)}}}} | ||
| categories = Armlets | | categories = Armlets | ||
| gameversion = 2.0.207. | | gameversion = 2.0.207.99 | ||
}} | }} | ||
<!-- END QBE -->When equipped, {{name}} spends 100 turns [[Boot sequence|booting up]]. Once it is complete, the wearer is granted an enhanced [[sprint]]: | <!-- END QBE -->When equipped, {{name}} spends 100 turns [[Boot sequence|booting up]]. Once it is complete, the wearer is granted an enhanced [[sprint]]: |