Ceremonial vibrokhopesh: Difference between revisions

1,600 bytes added ,  00:22, 20 December 2019
Wrote blurb and the zero point energy collector
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.200.2 using QBE v1.0rc2)
(Wrote blurb and the zero point energy collector)
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The {{name}} (sometimes to shortened "vibrokhopesh" or "CVK" fanonically) is a tier 7 long blade that deals the same amount of damage as a {{favilink|carbide long sword}}, but has the [[Vibro weapons|Vibro]] property. This means that its {{PV}}[[PV]] will match the target's {{AV}}[[AV]], like a {{favilink|vibro blade}}. Unlike the vibro blade, the {{name}} has no slot for any energy cell. Instead, the vibrokhopesh uses a Zero Point Energy Collector to power its swings. It is vulnerable to EMP blasts and normality fields. The vibrokhopesh cannot store charge, so if the Zero Point Energy Collector cannot work for any reason it will become unpowered.


[[Category:Long Blades]]
It requires 3 turns to fully boot. The turn spent equipping it will have the vibrokhopesh emit a buzz. Once fully booted, it will hum. If forcefully shut off, it will emit a clack.
 
{{favilink|Saad Amus}} and all {{favilink|clone of Saad Amus|clones of Saad Amus, the Sky-Bear}} will have one equipped in their main hand.
 
==Zero Point Energy Collector==
The Zero Point Energy Collector(ZPEC) is a EMP-sensitive part that charges the {{name}} depending on the current world that the blade resides in. As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited.
 
How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the vibrokhopesh to stop working.
[[Category:Vibro Weapons]]
[[Category:Vibro Weapons]]