Quatravolt glider: Difference between revisions

1,333 bytes added ,  18:18, 17 December 2023
Description and tips
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Description and tips)
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{{Name|pluralcaps}} are land-walking [[fish]] that primarily live in the {{f|palladium reef}} and {{f|Lake Hinnom}}. They possess a weak bite attack, but a high level of {{f|Electrical Generation}} and {{f|Temporal Fugue}}, which they will use against any hostile creature that enters melee range.


== Tips ==
{{opinion}}
* Their melee attacks are very weak, especially for the area they appear, but their discharge attack can deal a large amount of {{AV}}[[AV]]-piercing damage. They will also use Temporal Fugue to summon four copies of themselves, allowing them to potentially deal {{Heart}}{{dice tooltip|110d4}} electric damage in a single round. For this reason, it is highly recommended that players kill them at range, one-shot them so they cannot use either mutation, or have large amounts of electric resist.
* If they use Temporal Fugue, sprinting away or backing into a narrow hallway will allow you to avoid being ganged up on. The copies will disappear after 26 rounds, so simply staying away from the clones until then will significantly reduce their threat.
* If one uses discharge, it will be largely harmless for a while, as they must build electrical energy back up before the attack will deal significant damage again. You can exploit this by using it as a physical barrier between you and the ones that still have charge built up.
{{Creature Navbox Fish}}
{{Creature Navbox Fish}}