HP: Difference between revisions
Added info on damage interrupting natural HP regen and the effects of the Regeneration mutation.
mNo edit summary |
imported>Cranky Corvids (Added info on damage interrupting natural HP regen and the effects of the Regeneration mutation.) |
||
Line 2: | Line 2: | ||
== Losing and Gaining Hitpoints == | == Losing and Gaining Hitpoints == | ||
Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them. | Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them. | ||
Line 11: | Line 10: | ||
<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math> | <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math> | ||
Those with the [[Regeneration]] mutation | Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the [[Regeneration]] mutation, which prevents this effect. Those with the [[Regeneration]] mutation also gain a percentage boost based on the mutation's level to their natural HP regeneration. | ||
== Maximum Hitpoints == | == Maximum Hitpoints == |