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There are 4 forms humors can take: "fire", "ice", "acid", and "shocking". | There are 4 forms humors can take: "fire", "ice", "acid", and "shocking". | ||
=== Fire === | === Fire Form === | ||
[[File:flaming humor.gif|thumb|left|80px]]When in fire form, a humor's colors will alternate between {{qud text|&rred}}, {{qud text|&Rbright red}}, and {{qud text|&Wyellow}}.{{Code Reference|class=Render|name=Render}} Its [[heat resistance]] will be set to 50,{{Code Reference|class=ElementalJelly|method=NewForm|name=NewForm}} and its pseudopods will become {{qud text|&Rflaming pseudopods}}, dealing heat damage. Additionally, creatures hit by a flaming pseudopod will undergo a forced [[temperature]] change of {{dice tooltip|1d20+50}}° T, up to a maximum of 400° T.{{Code Reference|class=ElementalJelly|method=SetupPod|name=SetupPod}}{{Code Reference|class=TemperatureOnHit|name=Temp}} | [[File:flaming humor.gif|thumb|left|80px]]When in fire form, a humor's colors will alternate between {{qud text|&rred}}, {{qud text|&Rbright red}}, and {{qud text|&Wyellow}}.{{Code Reference|class=Render|name=Render}} Its [[heat resistance]] will be set to 50,{{Code Reference|class=ElementalJelly|method=NewForm|name=NewForm}} and its pseudopods will become {{qud text|&Rflaming pseudopods}}, dealing heat damage. Additionally, creatures hit by a flaming pseudopod will undergo a forced [[temperature]] change of {{dice tooltip|1d20+50}}° T, up to a maximum of 400° T.{{Code Reference|class=ElementalJelly|method=SetupPod|name=SetupPod}}{{Code Reference|class=TemperatureOnHit|name=Temp}} | ||
When a humor in fire form dies, it will explode, forcibly heating any objects in adjacent tiles by 1000° T.<ref name="FireEvent"/> | When a humor in fire form dies, it will explode, forcibly heating any objects in adjacent tiles by 1000° T.<ref name="FireEvent"/> | ||
=== Ice === | |||
[[File:hoary humor.gif|thumb| | === Ice Form === | ||
[[File:hoary humor.gif|thumb|left|80px]]When in ice form, a humor's colors will alternate between {{qud text|&ccyan}}, {{qud text|&Cbright cyan}}, and {{qud text|&Ywhite}}.<ref name="Render"/> Its [[cold resistance]] will be set to 50,<ref name="NewForm"/> and its pseudopods will become {{qud text|&Choary pseudopods}}, dealing cold damage. Additionally, creatures hit by a hoary pseudopod will undergo a forced [[temperature]] change of {{dice tooltip|-1d20-20}}° T.<ref name="SetupPod"/><ref name="Temp"/> | |||
When a humor in ice form dies, it will explode, forcibly cooling any objects in adjacent tiles by -1000° T.<ref name="FireEvent"/> | When a humor in ice form dies, it will explode, forcibly cooling any objects in adjacent tiles by -1000° T.<ref name="FireEvent"/> | ||
=== Acid === | |||
[[File:acidic humor.gif|thumb|left| | === Acid Form === | ||
[[File:acidic humor.gif|thumb|left|79px]]When in acid form, a humor's colors will alternate between {{qud text|&ggreen}}, {{qud text|&Gbright green}}, and {{qud text|&Kblack}}.<ref name="Render"/> Its [[acid resistance]] will be set to 100,<ref name="NewForm"/> making it immune to acid damage, and its pseudopods will become {{qud text|&Gacidic pseudopods}}, dealing acid damage.<ref name="SetupPod"/> | |||
Whenever a humor in acid form enters a tile, it will create a pool of {{favilink|acid}} in the tile with a volume of {{dice tooltip|10d10}} drams.<ref name="Object"/> This will occur even in tiles that already contain acid or another liquid, adding the volume of acid to the volume of the liquid already present.<ref name="FireEvent"/> | Whenever a humor in acid form enters a tile, it will create a pool of {{favilink|acid}} in the tile with a volume of {{dice tooltip|10d10}} drams.<ref name="Object"/> This will occur even in tiles that already contain acid or another liquid, adding the volume of acid to the volume of the liquid already present.<ref name="FireEvent"/> | ||
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When a humor in acid form dies, it will explode into several pools of acid. Each adjacent tile to the humor, including the one it occupied, will have a 75% chance of being filled with a pool, with each pool having a volume of {{dice tooltip|10d10}} drams.<ref name="FireEvent"/> | When a humor in acid form dies, it will explode into several pools of acid. Each adjacent tile to the humor, including the one it occupied, will have a 75% chance of being filled with a pool, with each pool having a volume of {{dice tooltip|10d10}} drams.<ref name="FireEvent"/> | ||
=== Shocking === | |||
[[File:Sparking humor.gif|thumb| | === Shocking Form === | ||
[[File:Sparking humor.gif|thumb|left|80px]] When in shocking form, a humor's colors will alternate between {{qud text|&Wyellow}} and {{qud text|&Ywhite}}.<ref name="Render"/> Its [[electric resistance]] will be set to 50, and its [[movement speed]] will be increased by 5.<ref name="NewForm"/> Its pseudopods will become {{qud text|&Wsparking pseudopods}}, dealing electric damage. Additionally, creatures hit by a sparking pseudopod will be struck by an electric discharge, an attack that deals {{Heart}}{{dice tooltip|1d6}} and has the ability to arc to creatures adjacent to the target.<ref name="SetupPod"/>{{Code Reference|class=DischargeOnHit|name=Discharge}} | |||
When a humor in shocking form dies, it will explode, releasing electric discharges into random adjacent tiles. These electric discharges will deal {{Heart}}{{dice tooltip|1d20}} electric damage each and, if they strike a creature, can arc to other adjacent creatures.<ref name="FireEvent"/> | When a humor in shocking form dies, it will explode, releasing electric discharges into random adjacent tiles. These electric discharges will deal {{Heart}}{{dice tooltip|1d20}} electric damage each and, if they strike a creature, can arc to other adjacent creatures.<ref name="FireEvent"/> |
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