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(→Astral Burdening: Fixed typo from change -> chance.) Tags: Mobile edit Mobile web edit |
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==Astral Burdening== | ==Astral Burdening== | ||
If the player has this equipped and becomes [[astrally burdened]] or [[astrally tethered]] there is a percentage | If the player has this equipped and becomes [[astrally burdened]] or [[astrally tethered]] there is a percentage chance based on the intensity of the reality stabilization effect for the player to be dazed for one turn.{{Code Reference | namespace = XRL.World.Parts.Effects | class = RealityStabilized}} | ||
==Precognition== | ==Precognition== |
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