Amaranthine prism: Difference between revisions

No change in size ,  14:32, 19 June 2022
→‎Astral Burdening: Fixed typo from change -> chance.
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(→‎Astral Burdening: Fixed typo from change -> chance.)
Tags: Mobile edit Mobile web edit
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==Astral Burdening==
==Astral Burdening==
If the player has this equipped and becomes [[astrally burdened]] or [[astrally tethered]] there is a percentage change based on the intensity of the reality stabilization effect for the player to be dazed for one turn.{{Code Reference | namespace = XRL.World.Parts.Effects | class = RealityStabilized}}
If the player has this equipped and becomes [[astrally burdened]] or [[astrally tethered]] there is a percentage chance based on the intensity of the reality stabilization effect for the player to be dazed for one turn.{{Code Reference | namespace = XRL.World.Parts.Effects | class = RealityStabilized}}


==Precognition==
==Precognition==
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