Grounding shunts: Difference between revisions

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Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
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{{name}} is a lower cost [[feet]] exclusive [[cybernetic]] which grants the user a 50% resistance to [[electrical]] [[damage]]. This bonus is considered permanent and can stack with other sources of electrical [[resistance]].
==Advantages & Disadvantages==
{{opinion}}
===Advantages===
*Useful against [[creatures]] who are capable of electrical damage such as {{favilink| Electrofuge|plural}} and {{favilink|Quatravolt glider|plural}}.
*When electrical damage is encountered it's often in extremely high bursts, such as the deadly discharge of massed {{favilink|Aloe volta|plural}}, having a 50% reduction to all electrical damage could be potentially lifesaving in those scenarios.
*Low cost allows for installation with little impact on the user's ability to install additional implants.
===Disadvantages===
*Few enemies are generally capable of electric damage, limiting the usefulness of resisting it.
*{{favilink|rubbergum injector|plural}} especially when augmented with {{favilink|intravenous port}} provide a higher bonus (100 compared to 50) and generally last long enough to survive most instances of electrical damage, provide the user is able to preemptively recognize those situations and actually find tonics to inject.
==Tips==
{{spoiler}}
*Makes both {{favilink|arc winder|plural}} and {{favilink|high-voltage arc winder|plural}} substantially safer to fire, allowing the user to shoot even pointblank with limited risk.
*Can be used to help lower the damage of the incredibly dangerous {{favilink|Irisdual Beam}} possessed by the [[Girsh Nephilim]]. Which is comprised of 7 damage types, including the 4 [[resistance|elemental resistances]].


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