Penetrating radar: Difference between revisions
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Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. | Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. | ||
[[File:Penetrating radar example.png| | [[File:Penetrating radar example.png|thumb|left|Penetrating radar in use.]] | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |
Revision as of 00:30, 22 March 2021
0 lbs. Weight | |
Complexity
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6 |
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Character
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ç |
ID?
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PenetratingRadar |
Infobox data from game version 2.0.201.56
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Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.
Target body parts: Body, Back, Head, Face, Arm
License points: 6
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's range.
License point cost
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6 |
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Slots
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Body • Back • Head • Face • Arm |
Destroyed when removed
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No |
Penetrating radar is a cybernetic that is similar to Clairvoyance, although it is player character centered. The range can be further increased based on available compute power. Every 10 units of compute power will increase the radius by one square.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally.