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m (Egocarib moved page Night Vision (Implant) to Night vision (implant) without leaving a redirect: capitalization (cybernetics use lowercase. Mutation names are capitalized because they appear that way in the UI)) |
m (Fix cybernetic infobox) |
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* the color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies. | * the color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies. | ||
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{{Cybernetics data infobox}} | {{Cybernetics data infobox|night vision}} | ||
Unlike the mutation, The night vision implant gives the player the toggle-able ability "night vision." When active, Night vision causes everything to be represented in shades of green, and allows the player to ignore darkness completely. | Unlike the mutation, The night vision implant gives the player the toggle-able ability "night vision." When active, Night vision causes everything to be represented in shades of green, and allows the player to ignore darkness completely. | ||