Beguiling: Difference between revisions
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m Clarify that "demissing" a successful beguiling does not set non hostiles to hostile todo: add patch notes and references (combing XRL.World.Parts.Mutation.Beguiling and XRL.World.Effects.Beguiled confirms that it doesn't add a negative opinion unless the attack fails) |
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Followers can be traded with to obtain any items they have within their inventory free of charge, even if that creature is a [[Merchants|merchant]]. They can also be given items and equipment, and will equip their best available armor and weapons automatically. | Followers can be traded with to obtain any items they have within their inventory free of charge, even if that creature is a [[Merchants|merchant]]. They can also be given items and equipment, and will equip their best available armor and weapons automatically. | ||
Beguiled creatures will remain beguiled until they die or the player successfully beguiles a different creature, as only one follower can be gained through the Beguiling mutation at a time. Creatures who are "dismissed" in this way will | Beguiled creatures will remain beguiled until they die or the player successfully beguiles a different creature, as only one follower can be gained through the Beguiling mutation at a time. Creatures who are "dismissed" in this way will return to previous opinions of the player. | ||
If the player loses the ability to Beguile (such as from a food effect running out), once the player loses the ability, the beguiled creature is freed | If the player loses the ability to Beguile (such as from a food effect running out), once the player loses the ability, the beguiled creature is freed. | ||
== Formulas == | == Formulas == |