Beguiling: Difference between revisions

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m Clarify that "demissing" a successful beguiling does not set non hostiles to hostile todo: add patch notes and references (combing XRL.World.Parts.Mutation.Beguiling and XRL.World.Effects.Beguiled confirms that it doesn't add a negative opinion unless the attack fails)
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Followers can be traded with to obtain any items they have within their inventory free of charge, even if that creature is a [[Merchants|merchant]]. They can also be given items and equipment, and will equip their best available armor and weapons automatically.
Followers can be traded with to obtain any items they have within their inventory free of charge, even if that creature is a [[Merchants|merchant]]. They can also be given items and equipment, and will equip their best available armor and weapons automatically.


Beguiled creatures will remain beguiled until they die or the player successfully beguiles a different creature, as only one follower can be gained through the Beguiling mutation at a time. Creatures who are "dismissed" in this way will become hostile to the player.  
Beguiled creatures will remain beguiled until they die or the player successfully beguiles a different creature, as only one follower can be gained through the Beguiling mutation at a time. Creatures who are "dismissed" in this way will return to previous opinions of the player.  


If the player loses the ability to Beguile (such as from a food effect running out), once the player loses the ability, the beguiled creature is freed and becomes hostile as if it was dismissed.
If the player loses the ability to Beguile (such as from a food effect running out), once the player loses the ability, the beguiled creature is freed.


== Formulas ==
== Formulas ==