Precision nanon fingers: Difference between revisions

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Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
 
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* Skills
* Skills
** Axe [[Cleave]]
** Axe [[Cleave]]
*** Notably, the [[Cleave]] from the {{favilink|crystalline jile}} is different, and is ''not'' affected by precision nanon fingers
** Axe [[Dismember]]
** Axe [[Dismember]]
** Cudgel [[Backswing]]
** Cudgel [[Backswing]]
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** {{favilink|stun rod|possessive}} stun
** {{favilink|stun rod|possessive}} stun
** {{favilink|prayer rod|possessive}} one-round stun
** {{favilink|prayer rod|possessive}} one-round stun
** {{favilink|zigzag fangs|possessive}} confuse
** {{favilink|rank fangs|possessive}} rank effects
** {{favilink|gear from the great machine|possessive}} disarm on block
* Creature attacks
* Creature attacks
** Most [[Soupy_sludge#Pseudopod_types|pseudopod]] hit effects
** Most [[Soupy_sludge#Pseudopod_types|pseudopod]] hit effects
** {{favilink|juice sap|possessive}} drain effect
** {{favilink|juice sap|possessive}} drain effect
** {{favilink|temple mecha mk ii|possessive}} machine hull stun and vertical launcher


There are some additional effects not listed here that would be affected by precision nanon fingers, but already always trigger 100% of the time (such as elemental damage).
There are some additional effects not listed here that would be affected by precision nanon fingers, but already always trigger 100% of the time such as elemental damage (notably, this is intrinsic elemental damage and not modded elemental damage; the two are handled differently).


{{references|2.0.202.97}}
{{references|2.0.202.97}}


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