Tibular hydrojets: Difference between revisions
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{{Cybernetics data infobox}} | |||
'''Tibular Hydrojets''' is a [[feet]] exclusive [[Cybernetic]] which grants the user 200 additional [[move speed]] while moving through any pool of [[liquid]] deeper than 199 [[dram|drams]]. The Cybernetic will generally set the user's movement speed to 250 whenever the conditions are met, even when in pools shallower than 2000 drams, which usually only reduce [[creatures|creature]] movement speed by 20 compared to the 50-point penalty of deeper pools. However, the cybernetic does stack with the [[Swimming]] skill, raising its movement bonus to 275 regardless of pool depth. | |||
When initially moving into a liquid pool, some of it may be displaced, which in very shallow pools could lower the depth below the minimum threshold, preventing the cybernetic from functioning. | |||
==Advantages&Disadvantages== | |||
{{Opinion}} | |||
===Advantages=== | |||
*Cheap license tier cost, allowing for installation with little impact on the user's ability to install additional implants. | |||
*Provides one of the largest conditional boosts to movement of any item or cybernetic available, with only level 8 and higher{{Favilink|Multiple legs}} [[mutation]] being able to individually surpass it in pure numbers. | |||
* Useful in environments with lots of liquid such as: {{favilink|Golgotha}}, the {{favilink|Asphalt mines}}, {{favilink|Jungle}} rivers and {{favilink|Lake Hinnom}} | |||
*Allows the user to easily outrun certain dangerous swimming creatures such as: {{favilink|Madpole|plural}}, {{favilink|sultan croc|plural}} and {{favilink|Sewage eel|plural}} | |||
===Disadvantges=== | |||
*Destroyed when uninstalled, limiting overall utility without careful planning or long-term commitment. | |||
*Most other feet cybernetics provide more consistently usable movement abilities/bonuses. | |||
==Tips== | |||
*If the user were to find themselves with the {{favilink|Slime glands}} mutation, such as by [[water ritual|water-ritualing]] the legendary [[oozes|ooze]] {{favilink|K-goninon}} they would be able to frequently place 500 dram deep pools of {{favilink|slime}} wherever they wish, allowing for consistent and portable usage of the usually niche movement bonus. | |||
{{ | *The movement bonus stacks with certain gear items, an equipped {{favilink|Rocket skates}} combined with a magnetized {{favilink|bounding boots}} can allow the user to reach 870 movement speed in water, provided they also have {{favilink|Kah's loop}} to allow [[sprint|sprinting]] while submerged in liquid. | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |