Stinger (Confusing Venom): Difference between revisions

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'''Stinger (Confusing Venom)''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player a {{favilink id|Stinger Confusion}} that delivers [[Confused|confusing]] venom on a successful attack.  
'''Stinger (Confusing Venom)''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player a {{favilink id|Stinger Confusion}} that delivers [[Confused|confusing]] venom on a successful attack.  


The stinger functions as a [[Long Blade|Long Blade]]-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply it's venom 20% of the time. If the player uses the [[Charge]] or [[Lunge]] abilities, the stinger will always attack and always apply venom if it hits.  
The stinger functions as a [[Long Blade|Long Blade]]-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply its venom 20% of the time. If the player uses the [[Charge]] or [[Lunge]] abilities, the stinger will always attack and always apply venom if it hits.  


The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.  
The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.  
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This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.
This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.


When venom is applied, the target will become confused for a number of rounds based on mutation level, acting semi-randomly until the effect wears off. Confusion also lowers the target's {{DV}}DV and [[MA]]. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the confusion, with the difficulty being based on mutation level. If this is successful, the target will "resist" the confusion. Creatures that lack a brain, such as robots and oozes, cannot be confused.  
When venom is applied, the target will become confused for a number of rounds based on mutation level, acting semi-randomly until the effect wears off. Confusion also lowers the target's {{DV}}DV and [[MA]]. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the confusion, with the difficulty being based on mutation level. If this is successful, the target will "resist" the confusion. Creatures that lack a brain, such as robots and oozes, cannot be confused.
 
== Formulas ==  
== Formulas ==  
The following formulas are used to determine penetration (rounded down), duration of confusion (rounded down), and save difficulty against confusion based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of confusion cannot exceed {{Dice tooltip|2d3+14}} rounds.
The following formulas are used to determine penetration (rounded down), duration of confusion (rounded down), and save difficulty against confusion based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of confusion cannot exceed {{Dice tooltip|2d3+14}} rounds.