Heightened Hearing
Heightened Hearing
Category
|
Physical |
---|---|
Cost
|
2 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedHearing ) |
HeightenedHearing |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
If Heightened Hearing is leveled to 10, the entire screen gets affected. Unlike Clairvoyance, Heightened Hearing cannot detect anything other than creatures. However, it is automatically activated, does not run out, and does not require a turn to cast.
Chance of Identification
The formula for the chance of correctly identifying a creature is $ {\frac {(100+10\times {\text{Level}})\times 100}{({\text{distance to listener}}+9)^{2}}}\% $
If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.[1] If not, a ? is displayed instead.
References
- ↑ XRL.World.Parts.Effects.HeightenedHearingEffect.cs