Weak Spotter
Weak Spotter
 Skill Tree  
 | 
|
|---|---|
 Cost  
 | 
 150 sp  | 
 Requirements  
 | 
 19 Agility  | 
 ID  
 | 
 Pistol_WeakSpotter  | 
You score critical hits with pistols twice as often.  | 
Doubles the crit chance of pistols (adding +1 to the 1d20 roll if the pistol is not masterwork, and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork).
In actuality, this skill slightly more than doubles the crit chance when combined with the Masterwork mod.[1]
Skill and Mod Interactions
| Skills | Crit Condition | Crit Chance | 
|---|---|---|
| Weapon not masterwork
 Weak Spotter not known  | 
roll a natural 20 on 1d20 hit roll | 5% | 
| Weapon is masterwork
 Weak Spotter not known  | 
roll a natural 19 or 20 on 1d20 hit roll | 10% | 
| Weapon not masterwork
 Weak Spotter known  | 
roll a natural 19 or 20 on 1d20 hit roll | 10% | 
| Weapon is masterwork
 Weak Spotter known  | 
roll a natural 16, 17, 18, 19, or 20 on 1d20 hit roll | 25% | 
Tips
This section is opinion-based. Your mileage may vary.
- Very powerful when combined with masterwork chain pistols, due to their high rate of fire.
 
References
This information is reliable as of patch 2.0.201.60.
- ↑  
XRL.World.Parts.MissileWeapon, methodMissileHit– When combined with Masterwork, WeakSpotter actually slightly more than doubles the crit chance due to the way the calculation is coded in this method.