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This information is reliable as of patch 2.0.182.2. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.182.2. If this is no longer the current patch, you can help by updating it.
Caves of Qud uses an idiosyncratic system of measuring time. The base measurement the game uses is referred to as a TimeTick. Each TimeTick can be generally considered to be an ingame turn at 100 quickness.
There are 24 hours in a day, and 50 game ticks in an hour.
Day Segments
Night | Beetle Moon Zenith | 25 | |
Waning Beetle Moon | 150 | ||
The Shallows | 300 | ||
day | 325: Day Starts | ||
Harvest Dawn | 450 | ||
Waxing Salt Sun | 575 | ||
High Salt Sun | 625 | ||
Waning Salt Sun | 750 | ||
Hindsun | 900 | ||
Night | 1000: Night Starts | ||
Jeweled Dusk | 1050 | ||
Waxing Beetle Moon | 1175 | ||
Beetle Moon Zenith | 1200 | ||
Zero Hour | ??? |
Day of Month
Each day in game is 1,200 game ticks. Regular months have a total of 30 days, while the shorter months only have 5 days.
Months
A month is measure in game as a length of 36,000 game ticks, except for Ut yara Ux, and Kisu Ux, which are 6,000 ticks. The whole year is 43,800 game ticks.
- Nivvun Ut
- Iyur Ut
- Simmun Ut
- Tuum ut
- Ubu Ut
- Uulu Ut
- Ut yara Ux* (6,000 ticks)
- Tishru i Ux
- Tishru ii Ux
- Kisu Ux* (6,000 ticks)
- Tebet Ux
- Shwut Ux
- Uru Ux