Volatile density-based cooking effects

Revision as of 17:52, 20 August 2019 by Teamtoto (talk | contribs) (Created page with "{{As Of Patch|2.0.189.1}} Density (referred to in game as "density-based cooking effects") is a cooking effect that gives player characters permanent AV or a instant d...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
As of Patch This information is reliable as of patch 2.0.189.1.

Density (referred to in game as "density-based cooking effects") is a cooking effect that gives player characters permanent AV or a instant death via gravitational collapse.

Items that can grant the density cooking effect:

Unit Effects

These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.

90% of the time,  neutron flux does not explode, and will grant the player a permanent bonus to their AV.

+1 AV permanently

The remaining 10% is death:

CRITICAL GRAVITATIONAL COLLAPSE

Where a large explosion around the cooker is created with a force of 15,000, dealing  10d10+250260-350 (Avg: 305) damage.