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* A character must succeed at a toughness save (<code>1d20</code> + '''''toughness modifier''''') to stop bleeding. The difficulty of that save varies depending on the severity of bleeding. | * A character must succeed at a toughness save (<code>1d20</code> + '''''toughness modifier''''') to stop bleeding. The difficulty of that save varies depending on the severity of bleeding. | ||
Attribute modifiers are listed in parentheses after the attribute on the character's stat sheet in game. For example, if you have a strength of 21, your strength modifier is +2: | Attribute modifiers are listed in parentheses after the attribute on the character's stat sheet in game. For example, if you have a strength of 21, your strength modifier is +2: | ||
{{Qud quote|Strength &C21 (+2)}} | {{Qud quote|Strength &C21 (+2)}} | ||
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An attribute modifier increases or decreases by one for each 2 points that the attribute goes above or below <code>16</code>. | An attribute modifier increases or decreases by one for each 2 points that the attribute goes above or below <code>16</code>. | ||
You can use the following formula for calculating an attribute modifier: <ref><code>XRL.Rules.Stat.GetScoreModifier()</code></ref> | |||
* Stat values of 16 or higher: <code>(value - 16) ÷ 2</code> rounded down. | |||
* Stat values of 15 or lower: <code>(value - 16) ÷ 2</code> rounded up. | |||
==References== | ==References== | ||
<references /> | <references /> |