Attributes: Difference between revisions

Jump to navigation Jump to search
1,133 bytes added ,  00:56, 1 September 2019
add info about modifiers
(Created shell page)
 
(add info about modifiers)
Line 11: Line 11:


Many [[Skills_and_Powers|skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.
Many [[Skills_and_Powers|skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.
== Attribute Modifiers ==
A variety of game calculations use a character's modifier for a particular stat. Here are just a few examples:
* A character's dodge value ([[DV]]) is increased by the amount of their '''''agility modifier'''''.
* A character's penetration value ([[PV]]) is increased by the amount of their '''''strength modifier'''''.
* A character must succeed at a toughness save (<code>1d20</code> + '''''toughness modifier''''') to stop bleeding. The difficulty of that save varies depending on the severity of bleeding.
Attribute modifiers are listed in parentheses after the attribute on the character's stat sheet in game. For example, if you have a strength of 21, your strength modifier is +2:  <code>Strength: 21 (+2)</code>.
{{Qud quote|Strength &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &amp;C21 (+2)}}
An attribute modifier increases or decreases by one for each 2 points that the attribute goes above or below <code>16</code>.
The formula for calculating an attribute modifier is <code>Floor((Score - 16) &divide; 2)</code> <ref><code>XRL.Rules.Stat.GetScoreModifier()</code></ref>
==References==
<references />

Navigation menu