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Many [[Skills_and_Powers|skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill. | Many [[Skills_and_Powers|skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill. | ||
== Attribute Modifiers == | |||
A variety of game calculations use a character's modifier for a particular stat. Here are just a few examples: | |||
* A character's dodge value ([[DV]]) is increased by the amount of their '''''agility modifier'''''. | |||
* A character's penetration value ([[PV]]) is increased by the amount of their '''''strength modifier'''''. | |||
* A character must succeed at a toughness save (<code>1d20</code> + '''''toughness modifier''''') to stop bleeding. The difficulty of that save varies depending on the severity of bleeding. | |||
Attribute modifiers are listed in parentheses after the attribute on the character's stat sheet in game. For example, if you have a strength of 21, your strength modifier is +2: <code>Strength: 21 (+2)</code>. | |||
{{Qud quote|Strength &C21 (+2)}} | |||
An attribute modifier increases or decreases by one for each 2 points that the attribute goes above or below <code>16</code>. | |||
The formula for calculating an attribute modifier is <code>Floor((Score - 16) ÷ 2)</code> <ref><code>XRL.Rules.Stat.GetScoreModifier()</code></ref> | |||
==References== | |||
<references /> |