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{{Mod | {{Mod | ||
| title ={{qud text|and <creature> disguise}} | | title ={{qud text|and <creature> disguise}} | ||
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| complexity = 2 | | complexity = 2 | ||
}} | }} | ||
The '''disguise''' mod can be applied to | The '''disguise''' mod can be applied to body armor, cloaks, or exoskeletons. It changes the appearance of the creature wearing the item and provides a significant faction [[reputation]] boost. | ||
The '''disguised''' item will grant a reputation boost equal to 5 times the disguise-creature's base faction reputation value. Most creatures have a value of 99 or 100 for each faction they are associated with, so typically this will result in a boost of around 500 reputation for the creature's primary faction(s). For example, '''a madpole disguise''' would grant 500 reputation with the [[:Category:Fish (faction)|fish]] faction. | The '''disguised''' item will grant a reputation boost equal to 5 times the disguise-creature's base faction reputation value. Most creatures have a value of 99 or 100 for each faction they are associated with, so typically this will result in a boost of around 500 reputation for the creature's primary faction(s). For example, '''a madpole disguise''' would grant 500 reputation with the [[:Category:Fish (faction)|fish]] faction.{{Code Reference|class=ModDisguise}} | ||
This mod is sometimes encountered on random creatures' equipment in the world, causing those creatures to look different than expected. For example, if a {{favilink|snapjaw scavenger}} is wearing a '''leather apron and infiltrator disguise''', their sprite will look identical to an {{favilink|infiltrator}}. You can determine the true identity of a creature wearing a disguise | This mod is sometimes encountered on random creatures' equipment in the world, causing those creatures to look different than expected. For example, if a {{favilink|snapjaw scavenger}} is wearing a '''leather apron and infiltrator disguise''', their sprite will look identical to an {{favilink|infiltrator}}. You can determine the true identity of a creature wearing a disguise by {{qud text|(&WL&y)ook}}ing at them and reviewing their description. | ||
The '''disguise''' mod cannot be tinkered, it can only be found on existing items in the world. | The '''disguise''' mod cannot be tinkered, it can only be found on existing items in the world. | ||
[[File:Snapjaw_Scavenger_BannerKnight_Disguise.png|thumb|left|A {{favilink|snapjaw scavenger}} disguised as a {{favilink|banner-knight templar}}.]] | |||
[[File:Pig_farmer_with_jell_disguise.png|thumb|left|A friendly {{favilink|pig farmer}} disguised as a {{favilink|green jell}}.]] | |||
[[File:Zealot with gibbon disguise.png|thumb|left|A {{favilink|mechanimist zealot}} disguised as a {{favilink|cyclopean gibbon}}.]] | |||
<div style="margin-right: 2.5em;"> | |||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item | |||
| where = M.SupportedMods HOLDS 'BodyMods' OR M.SupportedMods HOLDS 'ExoskeletonMods' OR M.SupportedMods HOLDS 'CloakMods' | |||
| order by = GD.PlainName | |||
| format = table | |||
}} | |||
</div> | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
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