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(expanded description of license tier / points) |
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Just as cybernetics can be installed, they can also be uninstalled using a becoming nook, which will refund the license points used by that implant. Some cybernetics will be returned to the inventory when uninstalled; others, however, will be destroyed if removed. | Just as cybernetics can be installed, they can also be uninstalled using a becoming nook, which will refund the license points used by that implant. Some cybernetics will be returned to the inventory when uninstalled; others, however, will be destroyed if removed. | ||
== License Tier == | == License Tier == | ||
Each cybernetic requires a certain number of "license points". The total number of license points required by all of your installed cybernetics cannot exceed your "license tier". By default, all [[True Kin]] begin with a license tier of 2, unless they choose not to start the game with a cybernetic implant (in that case, they start with a license tier of 0, but gain a +1 bonus to Toughness). | |||
Increasing one's license tier requires an amount of credit wedges dependent on your existing license tier. These increases are permanent once purchased at a {{favilink|becoming nook}}. | |||
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
|1-8 | |1-8 | ||
|1 Credit | |1 Credit per license tier point | ||
|- | |- | ||
|9-16 | |9-16 | ||
|2 Credits | |2 Credits per license tier point | ||
|- | |- | ||
|17-24 | |17-24 | ||
|3 Credits | |3 Credits per license tier point | ||
|- | |- | ||
|25+ | |25+ | ||
|4 Credits | |4 Credits per license tier point | ||
|} | |} | ||
Additionally, one's license tier can be increased through other means, such as by equipping the {{favilink|Kesil Face}}. | |||
=== Finding Cybernetics & Wedges === | === Finding Cybernetics & Wedges === | ||
{{Main|Cybernetics locations}} | {{Main|Cybernetics locations}} |