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| not applicable | | not applicable | ||
|- | |- | ||
| | | Hardcoded organic limbs | ||
| | | : {{favilink|Horns}}, {{favilink|Fork-horned helm|plural}}, and lower limbs from {{favilink|Multiple Arms}}<sup>2</sup>. | ||
| | | | ||
''' | '''Horns''' and ''fork-horned helms'': 20% {{Code Reference | class = HornsProperties | method = FireEvent}} | ||
</br>''' | </br>'''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = GetAttackChance}} | ||
| no | | no | ||
| yes | | yes | ||
| yes | | yes | ||
|- | |- | ||
| | | Hardcoded robotic limbs | ||
| Arms granted by {{favilink|helping hands}}. | | Arms granted by {{favilink|helping hands}}. | ||
| 8% {{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}} | | 8% {{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}} | ||
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| yes | | yes | ||
|- | |- | ||
| Offhand | | Offhand limbs | ||
| Every other limb that does not fall into the above categories. See the below section for more specifications. | | Every other limb that does not fall into the above categories. See the below section for more specifications. | ||
| 15% {{Code Reference | class = Combat | method = FireEvent}} | | 15% {{Code Reference | class = Combat | method = FireEvent}} | ||
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<small> | <small> | ||
# This assumes that the limb is wielding a short blade | # This assumes that the limb is wielding a short blade | ||
# Beak would | # {{favilink|Beak}} and {{favilink|Hooks for feet}} would normally work this way as well, but they currently make no offhand attacks at all due to a bug. | ||
</small> | |||
== Additional methods of gaining offhands == | == Additional methods of gaining offhands == | ||
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* If the left or right hand no longer is a primary hand, it becomes an offhand. | * If the left or right hand no longer is a primary hand, it becomes an offhand. | ||
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}. | * Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}. | ||
* Armor or modifications that | * Mutated limbs from {{Favilink|Stinger}} | ||
* Armor or modifications that make other body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand. | |||
If the player uses the tab key to swap primary limbs, the old primary limb hands will swap attack percentage with the now new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}}, the right hand will now have the horns' 20% chance of attacking. This attack percentage is affected by Jab, but not by the Dual Wielding skill tree. | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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