Offhand: Difference between revisions

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113 bytes removed ,  20:03, 31 May 2022
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| not applicable
| not applicable
|-
|-
| Mutated Limbs
| Hardcoded organic limbs
| Limbs and weapons gained from the mutations: lower limbs from {{favilink|Multiple Arms}}, hands from {{favilink|Burrowing Claws}}, or {{favilink|Horns}}<sup>2</sup>. Despite the name, it does '''not''' count limbs grown from being a {{favilink|Chimera}}, which are offhands.
| : {{favilink|Horns}}, {{favilink|Fork-horned helm|plural}}, and lower limbs from {{favilink|Multiple Arms}}<sup>2</sup>.
|  
|  
'''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = GetAttackChance}}
'''Horns''' and ''fork-horned helms'': 20% {{Code Reference | class = HornsProperties | method = FireEvent}}
</br>'''Burrowing Claws''': 20%
</br>'''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = GetAttackChance}}
</br>'''Horns''': 20% {{Code Reference | class = HornsProperties | method = FireEvent}}
| no
| no
| yes
| yes
| yes
| yes
|-
|-
| Robotic Arms
| Hardcoded robotic limbs
| Arms granted by {{favilink|helping hands}}.
| Arms granted by {{favilink|helping hands}}.
| 8% {{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}}
| 8% {{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}}
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| yes
| yes
|-
|-
| Offhand
| Offhand limbs
| Every other limb that does not fall into the above categories. See the below section for more specifications.
| Every other limb that does not fall into the above categories. See the below section for more specifications.
| 15% {{Code Reference | class = Combat | method = FireEvent}}
| 15% {{Code Reference | class = Combat | method = FireEvent}}
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<small>
<small>
# This assumes that the limb is wielding a short blade
# This assumes that the limb is wielding a short blade
# Beak would fall under this as well but its peck attack is non functional as of 2.0.201.67</small>
# {{favilink|Beak}} and {{favilink|Hooks for feet}} would normally work this way as well, but they currently make no offhand attacks at all due to a bug.
</small>


== Additional methods of gaining offhands ==
== Additional methods of gaining offhands ==
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* If the left or right hand no longer is a primary hand, it becomes an offhand.
* If the left or right hand no longer is a primary hand, it becomes an offhand.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}.
* Armor or modifications that can attack can make unconventional body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.
* Mutated limbs from {{Favilink|Stinger}}
All of these EXCEPT left/right hands follow the same rules as normal offhands, which means they have a base 15% of attacking, can be affected by [[Dual Wield]] passives, [[Jab]], and [[Flurry]]. For left or right hands, they will swap the attack percentage of the now new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}}, the right hand will now have the horns' 20% chance of attacking.  
* Armor or modifications that make other body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.
 
If the player uses the tab key to swap primary limbs, the old primary limb hands will swap attack percentage with the now new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}}, the right hand will now have the horns' 20% chance of attacking. This attack percentage is affected by Jab, but not by the Dual Wielding skill tree.  


[[Category:Mechanics]]
[[Category:Mechanics]]
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