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Glass zebra (talk | contribs) (Added DV bonus from 204.82) |
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| exclusions = Albino, Carnivorous | | exclusions = Albino, Carnivorous | ||
| id = PhotosyntheticSkin | | id = PhotosyntheticSkin | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You replenish yourself by absorbing sunlight through your hearty green skin. | | desc = You replenish yourself by absorbing sunlight through your hearty green skin. | ||
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Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively.{{XML Reference|object|ProceduralCookingIngredient_starch}}{{XML Reference|object|ProceduralCookingIngredient_lignin}}{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin|method=FireEvent|name=Mutation}} | Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively.{{XML Reference|object|ProceduralCookingIngredient_starch}}{{XML Reference|object|ProceduralCookingIngredient_lignin}}{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin|method=FireEvent|name=Mutation}} | ||
The player will receive a small bonus to their DV if they occupy the same space as foliage (up to a maximum of 6) similar to {{Favilink|Vine-weave tunic}}, {{Favilink|Leafy vest}}, {{Favilink|Grassy yurtmat}} and {{Favilink|Leafy helm}} work. | The player will receive a small bonus to their DV if they occupy the same space as foliage (up to a maximum of 6) similar to how {{Favilink|Vine-weave tunic}}, {{Favilink|Leafy vest}}, {{Favilink|Grassy yurtmat}} and {{Favilink|Leafy helm}} work. | ||
Creatures with Photosynthetic Skin will bleed {{Favilink|sap}} as well as {{Favilink|blood}}, and will take damage from {{favilink|defoliant gas}}. | Creatures with Photosynthetic Skin will bleed {{Favilink|sap}} as well as {{Favilink|blood}}, and will take damage from {{favilink|defoliant gas}}. | ||
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* You occasionally get stuck in your sappy blood, making it harder to get away after critical hits | * You occasionally get stuck in your sappy blood, making it harder to get away after critical hits | ||
* Sappy blood can not be used to fuel {{Favilink|biodynamic cell|plural}} | * Sappy blood can not be used to fuel {{Favilink|biodynamic cell|plural}} | ||
* | * The DV bonus can be hard to utilize in areas with spare vegetation, unless using {{favilink|Burgeoning}} or deploying a {{favilink|Plastic tree}} | ||
==Creatures with Photosynthetic Skin== | ==Creatures with Photosynthetic Skin== |