Light Manipulation
Light Manipulation
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:LightManipulation ) |
LightManipulation |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Light Manipulation
You manipulate light to your advantage.
You produce ambient light within a radius of (4 + Floor(Level/2))
You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)
Laser damage increment: (Level based)
Laser penetration bonus: ((Level - 1) / 2 + 4)
Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value
(10 + 3 * Level)% chance to reflect light-based damage
Level | Damage | PV | Maximum Light Radius | Percent Chance to Reflect |
---|---|---|---|---|
1 | 1d3 | 4 | 4 | 13% |
2 | 1d4 | 4 | 5 | 16% |
3 | 1d5 | 5 | 5 | 19% |
4 | 1d4+1 | 5 | 6 | 22% |
5 | 1d5+1 | 6 | 6 | 25% |
6 | 1d4+2 | 6 | 7 | 28% |
7 | 1d5+2 | 7 | 7 | 31% |
8 | 1d4+3 | 7 | 8 | 34% |
9 | 1d5+3 | 8 | 8 | 37% |
n | 1d5+(n-6) | Floor((n - 1) / 2) + 4 | (4 + Floor(n/2)) | 10+3*n% |
Advantages
- Never misses and has infinite range.
- Provides light in a small radius without taking up an equipment slot, as other Light Sources do.
- Decent damage and PV which scales with level.
Disadvantages
- It is difficult to use Light Manipulation as both a weapon and a light source at the same time.
- There is no way to decrease the time it takes to regenerate a charge.
- Cannot fire through Force Field(favilink error!).
- PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through ego modifier.