Sense Psychic
Sense Psychic
Category
|
Mental |
---|---|
Cost
|
1 |
ID?Use this ID to wish for the mutation
(example: mutation:SensePsychic ) |
SensePsychic |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Identification Chance
The chance to propely identify a psychic is $ {\frac {100+10\times {\text{Level}}}{{\text{Disance}}+9)^{2}}}\times 100.0\% $
If not correctly identified, the tile will render as ?
References
- ↑ XRL.World.Parts.Effects.SensePsychicEffect.cs