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(add mention of Ley Shifting) |
(→Combat: typo and some wording changes) Tags: Mobile edit Mobile web edit |
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{{name}} is the only highly entropic being which can perform the water ritual, requiring one dram of {{favilink|neutron flux}}. Highly entropic beings accept all secrets and gossip and provide random secrets. | {{name}} is the only highly entropic being which can perform the water ritual, requiring one dram of {{favilink|neutron flux}}. Highly entropic beings accept all secrets and gossip and provide random secrets. | ||
== | == Combat == | ||
{{name}} possesses the mutation [[Ley Shifting]], which it activates when a hostile creature | {{name}} possesses the mutation [[Ley Shifting]], which it activates when a hostile creature approaches within two tiles of it. When damaged, {{name}} defends itself by summoning [[Extradimensional Hunters|extradimensional hunters]]: | ||
{{qud quote notxml|&O0lam &yopens wide, and the nacre inside its shell glimmers with unseen light.}} | {{qud quote notxml|&O0lam &yopens wide, and the nacre inside its shell glimmers with unseen light.}} | ||
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Like any other merchant, {{name}} will equip items it is carrying if it lacks an item in that slot. If an {{qud shader|extradimensional|extradimensional}} item which provides a mutation is equipped this way, {{name}} will gain access to that mutation boosted by its ego of 14-27. {{XML Reference | Like any other merchant, {{name}} will equip items it is carrying if it lacks an item in that slot. If an {{qud shader|extradimensional|extradimensional}} item which provides a mutation is equipped this way, {{name}} will gain access to that mutation boosted by its ego of 14-27. {{XML Reference | ||
| object| 0lam | | object| 0lam | ||
}} | }} {{favilink|temporal fugue}} clones created this way will summon [[Extradimensional Hunters|extradimensional hunters]] when damaged as noted above. | ||
{{references|2.0.203.31}} | {{references|2.0.203.31}} |
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