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Most actions you take in the game have an ''action cost''. This determines how long it takes you to perform the action. | Most actions you take in the game have an ''action cost''. This determines how long it takes you to perform the action. | ||
The standard action cost representing a "one-turn" action is 1,000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic. | The standard action cost representing a "one-turn" action is 1,000. [[Quickness]] determines how many '''action points''' a character has available to spend each turn, which is typically also 1,000. | ||
All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic. | |||
The most common action cost besides 1,000 is 100, "one tenth of a turn" or "one segment". Directing companions has this action cost, as do various cases of flipping power switches. | The most common action cost besides 1,000 is 100, "one tenth of a turn" or "one segment". Directing companions has this action cost, as do various cases of flipping power switches. |