Action cost: Difference between revisions

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Most actions you take in the game have an ''action cost''. This determines how long it takes you to perform the action.
Most actions you take in the game have an ''action cost''. This determines how long it takes you to perform the action.


The standard action cost representing a "one-turn" action is 1,000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.
The standard action cost representing a "one-turn" action is 1,000. [[Quickness]] determines how many '''action points''' a character has available to spend each turn, which is typically also 1,000.
 
All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.


The most common action cost besides 1,000 is 100, "one tenth of a turn" or "one segment". Directing companions has this action cost, as do various cases of flipping power switches.
The most common action cost besides 1,000 is 100, "one tenth of a turn" or "one segment". Directing companions has this action cost, as do various cases of flipping power switches.