8,290
edits
(Adrenal now takes a normal action to activate.) |
(It is still a free action. Confirmed in code and tested in game.) |
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Adrenal Control will not increase it's own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as [[Double-muscled]]) will be temporary and will not count towards satisfying [[Skills and Powers|skill]] requirements. | Adrenal Control will not increase it's own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as [[Double-muscled]]) will be temporary and will not count towards satisfying [[Skills and Powers|skill]] requirements. | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}} | The following formulas are used to determine bonuses based on mutation level.{{Code Reference|name=AdrenalControl2|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}} | ||
{| class="wikitable" | {| class="wikitable" | ||
! Quickness Bonus | ! Quickness Bonus | ||
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* Allows boosting rapidly-advanced mutations even further, to the highest possible levels. | * Allows boosting rapidly-advanced mutations even further, to the highest possible levels. | ||
* Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster. | * Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster. | ||
* Releasing adrenaline is a free action, allowing the player to buff up and attack in one turn.<ref name="AdrenalControl2" /> | |||
===Disadvantages=== | ===Disadvantages=== |