Adrenal Control: Difference between revisions

147 bytes added ,  20:44, 25 November 2020
It is still a free action. Confirmed in code and tested in game.
(Adrenal now takes a normal action to activate.)
(It is still a free action. Confirmed in code and tested in game.)
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Adrenal Control will not increase it's own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as [[Double-muscled]]) will be temporary and will not count towards satisfying [[Skills and Powers|skill]] requirements.  
Adrenal Control will not increase it's own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as [[Double-muscled]]) will be temporary and will not count towards satisfying [[Skills and Powers|skill]] requirements.  
== Formulas ==
== Formulas ==
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}}
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|name=AdrenalControl2|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}}
{| class="wikitable"
{| class="wikitable"
! Quickness Bonus
! Quickness Bonus
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* Allows boosting rapidly-advanced mutations even further, to the highest possible levels.
* Allows boosting rapidly-advanced mutations even further, to the highest possible levels.
* Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster.
* Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster.
* Releasing adrenaline is a free action, allowing the player to buff up and attack in one turn.<ref name="AdrenalControl2" />


===Disadvantages===
===Disadvantages===