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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 4 | | cost = 4 | ||
| id = AdrenalControl2 | | id = AdrenalControl2 | ||
| | | startingmutation = yes | ||
| desc = You regulate your body's release of adrenaline. | | desc = You regulate your body's release of adrenaline. | ||
You can increase your body's adrenaline flow for 20 rounds.\nWhile it's flowing, you gain +&C(level-based)&y quickness and other physical mutations gain +&C(level based)&y rank.\nCooldown: 200 rounds | |||
| realitydistort =no | | realitydistort =no | ||
| gameversion= 2.0.201.48 | |||
}} | }} | ||
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to control the flow of their adrenaline, granting them various bonuses. | |||
Adrenal Control grants the "Release Adrenaline" activated ability, which when used, will grant the {{qud text|&Radrenaline flowing}} status effect and will cause the mutation level of all of the player's physical mutations to increase a temporary amount based on Adrenal Control's mutation level. It will also increase the players's [[Quickness]] by a mutation level-based amount. | |||
Adrenal Control will not increase its own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as {{favilink|Double-muscled}}) will be temporary and will not count towards satisfying [[skill]] requirements. | |||
The cooldown of Adrenal Control is special in that it ticks down every one of your actions. Most abilites tick down every 1000 action points, potentially making Adrenal Control finish a lot faster than other mutations with a similar cooldown with high [[quickness]] or [[movespeed]] (such as during [[Sprint]]). | |||
== Formulas == | |||
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|name=AdrenalControl2|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}} | |||
{| class="wikitable" | |||
! Quickness Bonus | |||
|{{simple formula | 9 + Level }} | |||
|- | |||
! Other Mutations' Rank Bonus | |||
|{{simple formula | ( Level / 3 ) + 1 }} | |||
|} | |||
== Advancement Table == | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
! Quickness Bonus | |||
! Other Mutations' Rank | |||
|- | |||
|1 | |||
| +10 | |||
| +1 | |||
|- | |||
|2 | |||
| +11 | |||
| +1 | |||
|- | |||
|3 | |||
| +12 | |||
| +2 | |||
|- | |||
|4 | |||
| +13 | |||
| +2 | |||
|- | |||
|5 | |||
| +14 | |||
| +2 | |||
|- | |||
|6 | |||
| +15 | |||
| +3 | |||
|- | |||
|7 | |||
| +16 | |||
| +3 | |||
|- | |||
|8 | |||
| +17 | |||
| +3 | |||
|- | |||
|9 | |||
| +18 | |||
| +4 | |||
|- | |||
|10 | |||
| +19 | |||
| +4 | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
! Mutation Level | |||
! Quickness Bonus | |||
! Other Mutations' Rank | |||
|- | |||
|11 | |||
| +20 | |||
| +4 | |||
|- | |||
|12 | |||
| +21 | |||
| +5 | |||
|- | |||
|13 | |||
| +22 | |||
| +5 | |||
|- | |||
|14 | |||
| +23 | |||
| +5 | |||
|- | |||
|15 | |||
| +24 | |||
| +6 | |||
|- | |||
|16 | |||
| +25 | |||
| +6 | |||
|- | |||
|17 | |||
| +26 | |||
| +6 | |||
|- | |||
|18 | |||
| +27 | |||
| +7 | |||
|- | |||
|19 | |||
| +28 | |||
| +7 | |||
|- | |||
|20 | |||
| +29 | |||
| +7 | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
! Mutation Level | |||
! Quickness Bonus | |||
! Other Mutations' Rank | |||
|- | |||
|21 | |||
| +30 | |||
| +8 | |||
|- | |||
|22 | |||
| +31 | |||
| +8 | |||
|- | |||
|23 | |||
| +32 | |||
| +8 | |||
|- | |||
|24 | |||
| +33 | |||
| +9 | |||
|- | |||
|25 | |||
| +34 | |||
| +9 | |||
|- | |||
|26 | |||
| +35 | |||
| +9 | |||
|- | |||
|27 | |||
| +36 | |||
| +10 | |||
|- | |||
|28 | |||
| +37 | |||
| +10 | |||
|- | |||
|29 | |||
| +38 | |||
| +10 | |||
|- | |||
|30 | |||
| +39 | |||
| +11 | |||
|} | |||
</div> | |||
</div> | |||
== Ability Cooldown == | |||
{{willpower cooldown table | 200 }} | |||
==Advantages & Disadvantages== | |||
{{Opinion}} | |||
===Advantages=== | |||
* Synergizes extremely well with {{favilink|Chimera}} builds that plan to gain many physical mutations | |||
* Allows boosting rapidly-advanced mutations even further, to the highest possible levels | |||
* Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster | |||
* Releasing adrenaline is a free action, allowing the player to buff up and attack in one turn <ref name="AdrenalControl2" /> | |||
===Disadvantages=== | |||
* High cost at character creation | |||
* Large cooldown and short duration | |||
==Creatures with Adrenal Control== | |||
{{Creatures with the mutation|Adrenal Control}} | |||
== References == | |||
<references /> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |