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Glass zebra (talk | contribs) m (added info about special cooldown mechanic) |
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| cost = 4 | | cost = 4 | ||
| id = AdrenalControl2 | | id = AdrenalControl2 | ||
| | | startingmutation = yes | ||
| desc = You regulate your body's release of adrenaline. | | desc = You regulate your body's release of adrenaline. | ||
You can increase your body's adrenaline flow for 20 rounds.\nWhile it's flowing, you gain +&C(level-based)&y quickness and other physical mutations gain +&C(level based)&y rank.\nCooldown: 200 rounds | You can increase your body's adrenaline flow for 20 rounds.\nWhile it's flowing, you gain +&C(level-based)&y quickness and other physical mutations gain +&C(level based)&y rank.\nCooldown: 200 rounds | ||
| realitydistort =no | | realitydistort =no | ||
| gameversion= 2.0.201.48 | |||
}} | }} | ||
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to control the flow of their adrenaline, granting them various bonuses. | {{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to control the flow of their adrenaline, granting them various bonuses. | ||
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Adrenal Control will not increase its own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as {{favilink|Double-muscled}}) will be temporary and will not count towards satisfying [[skill]] requirements. | Adrenal Control will not increase its own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as {{favilink|Double-muscled}}) will be temporary and will not count towards satisfying [[skill]] requirements. | ||
The cooldown of Adrenal Control is special in that it ticks down every one of your actions. Most abilites tick down every 1000 action points, potentially making Adrenal Control finish a lot faster than other mutations with a similar cooldown | The cooldown of Adrenal Control is special in that it ticks down every one of your actions. Most abilites tick down every 1000 action points, potentially making Adrenal Control finish a lot faster than other mutations with a similar cooldown with high [[quickness]] or [[movespeed]] (such as during [[Sprint]]). | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|name=AdrenalControl2|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}} | The following formulas are used to determine bonuses based on mutation level.{{Code Reference|name=AdrenalControl2|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}} |