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{{Aliases|names=amphibious | {{Aliases|names=amphibious}} | ||
{{Mutation | {{Mutation | ||
| title = {{qud text|Amphibious (&rD&y)|notxml}} | | title = {{qud text|Amphibious (&rD&y)|notxml}} | ||
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| cost = -3 | | cost = -3 | ||
| id = Amphibious | | id = Amphibious | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = Your skin must be kept moist with fresh water. | | desc = Your skin must be kept moist with fresh water. | ||
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| realitydistort = no | | realitydistort = no | ||
}} | }} | ||
{{name}} is a physical defect that affects the player's [[thirst]]. | {{name}} is a physical defect that affects the player's [[thirst]]. It also provides a 100 point reputation bonus with [[frogs]], and an unlisted 100 point bonus with [[svardym]] (though this bonus alone is not enough to bump the player into the next reputation bracket). | ||
Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character | Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character needs to drink one dram of water every 500 turns. With Amphibious, this becomes | ||
a dram every 300 turns. | |||
Despite the description, players with Amphibious still have to {{qud text|drin&Wk}} {{favilink|water}} as normal to hydrate themselves; {{qud text|&Wp&your}}ing water over themselves does nothing. Automatic drinking also functions as normal. | Despite the description, players with Amphibious still have to {{qud text|drin&Wk}} {{favilink|water}} as normal to hydrate themselves; {{qud text|&Wp&your}}ing water over themselves does nothing. Automatic drinking also functions as normal. | ||
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{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Grants 3 extra points to use during character creation | * Grants 3 extra points to use during character creation | ||
* Easily counteracted with the [[Fasting Way]] skill | * Grants bonus reputation with Frogs and Svardym | ||
* Can be beneficial if the player has glotrot | * Easily counteracted with the [[Fasting Way]] skill | ||
* Can be beneficial if the player has glotrot | |||
=== Disadvantages === | === Disadvantages === | ||
* Dangerous for [[Callings]] that begin the game with little freshwater, if they are unable to find more quickly | * Dangerous for [[Callings]] that begin the game with little freshwater, if they are unable to find more quickly | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |