Amphibious: Difference between revisions

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{{Aliases|names=amphibious}}
{{Mutation
{{Mutation
| title = {{qud text|Amphibious (&rD&y)|notxml}}
| title = {{qud text|Amphibious (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Physical defect
| type = Physical defect
| cost = -3
| cost = -3
| id = Amphibious
| id = Amphibious
| code = cb
| startingmutation = yes
| desc = You require submersion in fresh water.\n\nYou submerge yourself in water rather than drinking it to quench your thirst.\n\nYou require approximately 67% more water than usual.\n\n+100 reputation with &Cfrogs
| gameversion = 2.0.206.63
| realitydistort =no
| desc = Your skin must be kept moist with fresh water.
 
You pour water on yourself rather than drinking it to quench your thirst.\nYou require about two-thirds more water than usual.\n+100 reputation with &wfrogs&y
| realitydistort = no
}}
}}
{{name}} is a physical defect that affects the player's [[thirst]]. It also provides a 100 point reputation bonus with [[frogs]], and an unlisted 100 point bonus with [[svardym]] (though this bonus alone is not enough to bump the player into the next reputation bracket).
Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character needs to drink one dram of water every 500 turns.  With Amphibious, this becomes
a dram every 300 turns.
Despite the description, players with Amphibious still have to {{qud text|drin&Wk}} {{favilink|water}} as normal to hydrate themselves; {{qud text|&Wp&your}}ing water over themselves does nothing. Automatic drinking also functions as normal.
Amphibious creatures with [[glotrot]] cannot contaminate containers they drink from with {{favilink|putrescence}} when the automatically drink automation function is used. However, this is still possible when choosing to manually drink from a container. Amphibious creatures are also unable to vomit due to overdrinking.
== Cosmetic Differences ==
Players with Amphibious have several cosmetic changes compared to players without.
When a player with Amphibious drinks water, the following message will be displayed:
{{qud quote|You pour the water on yourself! You are now &Y<Thirst level>&y.}}
Additionally, the player's thirst levels will have different names:
{| class="wikitable"
!Thirst Level (Default)
!Thirst Level (Amphibious)
|-
|{{qud text|&GTumescent|notxml}}
|{{qud text|&BSoaked|notxml}}
|-
|{{qud text|&gQuenched|notxml}}
|{{qud text|&bWet|notxml}}
|-
|{{qud text|&YThirsty|notxml}}
|{{qud text|&cMoist|notxml}}
|-
|{{qud text|&rParched|notxml}}
|{{qud text|&rDry|notxml}}
|-
|{{qud text|&RDehydrated!|notxml}}
|{{qud text|&RDessicated!|notxml}}
|}
== Advantages and Disadvantages ==
{{Opinion}}
=== Advantages ===
* Grants 3 extra points to use during character creation
* Grants bonus reputation with Frogs and Svardym
* Easily counteracted with the [[Fasting Way]] skill
* Can be beneficial if the player has glotrot
=== Disadvantages ===
* Dangerous for [[Callings]] that begin the game with little freshwater, if they are unable to find more quickly
{{Mutation Navbox}}