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{{Aliases|names=amphibious}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|Amphibious (&rD&y)|notxml}} | | title = {{qud text|Amphibious (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical defect | | type = Physical defect | ||
| cost = -3 | | cost = -3 | ||
| id = Amphibious | | id = Amphibious | ||
| | | startingmutation = yes | ||
| desc = | | gameversion = 2.0.206.63 | ||
| desc = Your skin must be kept moist with fresh water. | |||
You pour water on yourself rather than drinking it to quench your thirst.\nYou require about two-thirds more water than usual.\n+100 reputation with &wfrogs&y | |||
| realitydistort = no | | realitydistort = no | ||
}} | }} | ||
{{name}} is a physical defect that | {{name}} is a physical defect that affects the player's [[thirst]]. It also provides a 100 point reputation bonus with [[frogs]], and an unlisted 100 point bonus with [[svardym]] (though this bonus alone is not enough to bump the player into the next reputation bracket). | ||
Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character needs to drink one dram of water every 500 turns. With Amphibious, this becomes | |||
a dram every 300 turns. | |||
Despite the description, players with Amphibious still have to {{qud text|drin&Wk}} {{favilink|water}} as normal to hydrate themselves; {{qud text|&Wp&your}}ing water over themselves does nothing. Automatic drinking also functions as normal. | |||
Amphibious creatures with [[glotrot]] cannot contaminate containers they drink from with {{favilink|putrescence}} when the automatically drink automation function is used. However, this is still possible when choosing to manually drink from a container. Amphibious creatures are also unable to vomit due to overdrinking. | |||
== Cosmetic Differences == | |||
Players with Amphibious have several cosmetic changes compared to players without. | |||
When a player with Amphibious drinks water, the following message will be displayed: | |||
= | {{qud quote|You pour the water on yourself! You are now &Y<Thirst level>&y.}} | ||
Additionally, the player's thirst levels will have different names: | |||
{| class="wikitable" | |||
!Thirst Level (Default) | |||
!Thirst Level (Amphibious) | |||
|- | |||
|{{qud text|>umescent|notxml}} | |||
|{{qud text|&BSoaked|notxml}} | |||
|- | |||
|{{qud text|&gQuenched|notxml}} | |||
|{{qud text|&bWet|notxml}} | |||
|- | |||
|{{qud text|&YThirsty|notxml}} | |||
|{{qud text|&cMoist|notxml}} | |||
|- | |||
|{{qud text|&rParched|notxml}} | |||
|{{qud text|&rDry|notxml}} | |||
|- | |||
|{{qud text|&RDehydrated!|notxml}} | |||
|{{qud text|&RDessicated!|notxml}} | |||
|} | |||
== | == Advantages and Disadvantages == | ||
{{Opinion}} | |||
* [[Fasting Way]] | === Advantages === | ||
* | * Grants 3 extra points to use during character creation | ||
* Grants bonus reputation with Frogs and Svardym | |||
* Easily counteracted with the [[Fasting Way]] skill | |||
* Can be beneficial if the player has glotrot | |||
=== Disadvantages === | |||
* Dangerous for [[Callings]] that begin the game with little freshwater, if they are unable to find more quickly | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||