Amphibious: Difference between revisions

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{{name}} is a physical defect that can be chosen upon character creation. Amphibious creatures will [[thirst]] 2/3 faster than one without amphibious. By default, the player character loses 20 water units a turn. With Amphibious, this becomes about 33 thirst units a turn.
{{name}} is a physical defect that affects the player's thirst.  
 
Amphibious creatures will [[thirst]] 67% faster than one without Amphibious. By default, the player character loses 20 water units a turn. With Amphibious, this becomes about 33 thirst units a turn.


Quenching thirst while amphibious does not require any special actions. Despite the description, the player character does not need to select the pour fresh water on themselves option(chosen from the container context menu). In fact, it does not quench thirst at all. The only way to quench thirst is to choose Drink or use auto drink.
Quenching thirst while amphibious does not require any special actions. Despite the description, the player character does not need to select the pour fresh water on themselves option(chosen from the container context menu). In fact, it does not quench thirst at all. The only way to quench thirst is to choose Drink or use auto drink.