Arc cannon: Difference between revisions

1,395 bytes added ,  05:10, 14 March 2021
description
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(description)
Line 41: Line 41:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
An {{name}} is an [[artifact]] and a [[missile weapon combat|missile weapon]] belonging to the [[Heavy Weapon]] skill tree. Arc cannons must be [[Artifact examination|identified]] before they can be used; prior to examination, their display name will be "{{qud text|&Yweird artifact}}".
 
Once identified, an arc cannon must be provided with [[energy]] in order to function. This can be accomplished by installing an [[:Category:Energy Cells|energy cell]] into the arc cannon, among other methods. Arc cannons will always be found slotted with a {{favilink|chem cell}}.{{File Reference|file=ObjectBlueprints|name=Object}}
 
Once powered, an arc cannon can be activated to fire an {{qud text|&Welectrical arc}}, a single projectile that deals {{Heart}}{{dice tooltip|1d6}} electric damage.<ref name="Object"/> In addition to needing to [[PV|penetrate]] a target's {{AV}}[[AV]] in order to deal damage, the damage inflicted by an electrical arc will be influenced by the target's [[electric resistance]].
 
Due to being a heavy weapon, arc cannons will decrease the wielder's [[movement speed]] by 25 when equipped, unless they have the [[Tank]] skill.{{Code Reference|class=MissileWeapon|method=UpdateHeavyWeaponMovementPenalty}}
 
== Obtaining ==
The arc cannon can be:
* [[Disarm|Disarmed]] from {{favilink|arcwyrk|plural}}
* [[Disarm|Disarmed]] from {{favilink|arc cannon turret|plural}}
 
{{References|2.0.201.75}}
 
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]