1,621
edits
(Added a wares table, though I would be most grateful if someone could fact-check if the armor wares are correct (looking in PopulationTables.xml, it says they stock something from the table DynamicInheritsTable:BaseArmor:Tier1 (or 2 or 3), which I think just means random tier 1/2/3 armor, but I could be wrong there)) |
(Added a wares table, though I would be most grateful if someone could fact-check if the armor wares are correct (looking in PopulationTables.xml, it says they stock something from the table DynamicInheritsTable:BaseArmor:Tier1 (or 2 or 3), which I think just means random tier 1/2/3 armor, but I could be wrong there)) |
||
Line 75: | Line 75: | ||
|} | |} | ||
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small> | <small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small> | ||
{{qud dialogue:choice|{{Qud dialogue:choice row|text=Live and drink, armorsmith.}}}} | {{qud dialogue:choice|{{Qud dialogue:choice row|text=Live and drink, armorsmith.}}}} |
edits