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Like all creatures of the baboons faction, baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player in possession of a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}} | Like all creatures of the baboons faction, baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player in possession of a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}} | ||
== Tips == | |||
{{opinion}} | |||
* Baboons are a common killer for beginners who do not know how to deal with ranged enemies. They are unable to throw rocks at what they cannot see, so hiding behind trees/rocks and waiting is suggested instead of chasing them down to get pelted by several of them at once. | |||
* Baboons start hostile to player with their starting reputation unless they start in the hills (with a guaranteed neck-ring) or have [[Thick Fur]], which boosts reputation to neutral levels. Taking either can be a way to avoid combat with them early on. | |||
{{References|2.0.201.73}} | {{References|2.0.201.73}} | ||
{{Creature Navbox|Baboons}} | {{Creature Navbox|Baboons}} | ||
[[Category:Baboons]] | [[Category:Baboons]] |