Becoming nook: Difference between revisions

27 bytes added ,  23:04, 3 October 2021
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
m (remove unnecessary category (it was being transcluded onto "Eaters" page - it's already applied by the Item template above))
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Character
| title = {{Qud text|becoming nook}}
| title = {{Qud text|becoming nook}}
| image = becoming nook.png
| image = becoming nook.png
Line 14: Line 14:
| tilecolors = CY
| tilecolors = CY
| renderstr = º
| renderstr = º
| extra = {{Extra info|weight = 5000 | metal = yes | solid = no | flyover = no | isoccluding = yes}}
| extra = {{Extra info|weight = 5000 | empsensitive = yes | metal = yes | solid = no | flyover = no | isoccluding = yes}}
| inheritingfrom = Furniture
| inheritingfrom = Furniture
| desc = Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above.
| desc = Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above.
| categories = Furniture
| categories = Furniture
| gameversion = 2.0.201.69
| gameversion = 2.0.201.114
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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