Beguiling: Difference between revisions
Added paragraph about food effects granting Beguile running out causing target to become hostile.
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(Added paragraph about food effects granting Beguile running out causing target to become hostile.) |
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Beguiled creatures will remain beguiled until they die or the player successfully beguiles a different creature, as only one follower can be gained through Beguiling at a time. Creatures who are "dismissed" in this way will become hostile to the player. | Beguiled creatures will remain beguiled until they die or the player successfully beguiles a different creature, as only one follower can be gained through Beguiling at a time. Creatures who are "dismissed" in this way will become hostile to the player. | ||
If the player loses the ability to Beguile (such as from a food effect running out), once the player loses the ability, the beguiled creature is freed and becomes hostile as if it was dismissed. | |||
== Formulas == | == Formulas == | ||
The following formula is used to determine follower bonus hitpoints based on mutation level. | The following formula is used to determine follower bonus hitpoints based on mutation level. |