Biodynamic power plant: Difference between revisions

393 bytes removed ,  18:41, 25 April 2022
Undo revision 75121 by Wyrmwood1989 (talk) - This is not true, the two do work together. Reviewed the code and also tested in game both with continuous draw objects (ex: bracelets) and single-use objects (ex: phase cannon). Note that elecgen can take several turns to recharge, but as long as the total charge available to you exceeds the amount needed for the object, elecgen will work together with the biodynamic power plant.
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(Undo revision 75121 by Wyrmwood1989 (talk) - This is not true, the two do work together. Reviewed the code and also tested in game both with continuous draw objects (ex: bracelets) and single-use objects (ex: phase cannon). Note that elecgen can take several turns to recharge, but as long as the total charge available to you exceeds the amount needed for the object, elecgen will work together with the biodynamic power plant.)
Tag: Undo
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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{name}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=Cybernetics2BiodynamicPowerPlant}} Note that on the off-chance a player has both this cybernetic, and the {{favilink|Electrical Generation}} mutation, the two will not continuously provide charge together. Generally, the mutation will be utilized first, and if the generated charge is depleted, any items currently powered on through Electrical Generation will not be sustained through the power plant (items will deactivate).
{{name}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=Cybernetics2BiodynamicPowerPlant}}


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