Biodynamic power plant: Difference between revisions

clarify how this works with electrical gen
(Undo revision 75121 by Wyrmwood1989 (talk) - This is not true, the two do work together. Reviewed the code and also tested in game both with continuous draw objects (ex: bracelets) and single-use objects (ex: phase cannon). Note that elecgen can take several turns to recharge, but as long as the total charge available to you exceeds the amount needed for the object, elecgen will work together with the biodynamic power plant.)
Tag: Undo
(clarify how this works with electrical gen)
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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{name}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=Cybernetics2BiodynamicPowerPlant}}
{{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=Cybernetics2BiodynamicPowerPlant}}
 
Power supplied by a {{name}} can stack with the power supplied by {{favilink|Electrical Generation}} to provide power to jacked objects with a larger charge draw than either the power plant or Electrical Generation could support alone.


{{References}}
{{References}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}