Biodynamic power plant: Difference between revisions

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(clarify how this works with electrical gen)
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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=Cybernetics2BiodynamicPowerPlant}}
{{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=CyberneticsBiodynamicPowerPlant}} The implant has no internal charge storage; drawing more than 5000 energy in a turn will force connected items to draw on other sources of power such as [[energy cells]].


Power supplied by a {{name}} can stack with the power supplied by {{favilink|Electrical Generation}} to provide power to jacked objects with a larger charge draw than either the power plant or Electrical Generation could support alone.
Power supplied by a {{name}} stacks with the power supplied by {{favilink|Electrical Generation}} to provide storage alongside much more energy than the power plant could continuously supply alone.


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