Bleeding: Difference between revisions

1 byte added ,  21:23, 9 May 2020
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grammar
(added empty injector as a thing that causes bleed)
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{{name}} is an effect that causes the affected creature to take damage over time. This damage is specified by whatever caused it.
{{name}} is an effect that causes the affected creature to take damage over time. This damage is specified by whatever caused it.


Every turn, the creature must take a Toughness saving through versus the difficulty save (also defined by the bleeding cause) If a 1d20 + [[Toughness]] Modifier is greater than the difficulty save, the creature will stop bleeding. Else, the creature will take damage and another save attempt will be done at difficulty save - 1. If the creature has [[Hemophilia]], an additional +60 is added to the difficulty save.
Every turn, the creature must take a Toughness saving through versus the difficulty save (also defined by the bleeding cause). If a 1d20 + [[Toughness]] Modifier is greater than the difficulty save, the creature will stop bleeding. Else, the creature will take damage and another save attempt will be done at difficulty save - 1. If the creature has [[Hemophilia]], an additional +60 is added to the difficulty save.


Applying a {{favilink|bandage}} can stop bleeding as well, as well as the skill [[Staunch Wounds]].
Applying a {{favilink|bandage}} can stop bleeding as well, as well as the skill [[Staunch Wounds]].