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{{name}} is an effect that causes the affected creature to take damage over time. This damage is specified by whatever caused it. | {{name}} is an effect that causes the affected creature to take damage over time. This damage is specified by whatever caused it. | ||
Every turn, the creature must take a Toughness saving through versus the difficulty save (also defined by the bleeding cause) If a 1d20 + Toughness Modifier is greater than the difficulty save, the creature will stop bleeding. Else, the creature will take damage and another save attempt will be done at difficulty save - 1. If the creature has [[Hemophilia]], an additional +60 is added to the difficulty save. | Every turn, the creature must take a Toughness saving through versus the difficulty save (also defined by the bleeding cause) If a 1d20 + [[Toughness]] Modifier is greater than the difficulty save, the creature will stop bleeding. Else, the creature will take damage and another save attempt will be done at difficulty save - 1. If the creature has [[Hemophilia]], an additional +60 is added to the difficulty save. | ||
Applying a {{favilink|bandage}} can stop bleeding as well, as well as the skill [[Staunch Wounds]]. | Applying a {{favilink|bandage}} can stop bleeding as well, as well as the skill [[Staunch Wounds]]. | ||
[[Recuperating]] also stops bleeding. | [[Recuperating]] also stops bleeding. | ||
==Things that cause bleed== | ==Things that cause bleed== | ||
* {{favilink|ironshroom}} (1d3, 30 difficulty save) | * {{favilink|ironshroom}} ({{Heart}}{{dice tooltip|1d3}}, 30 difficulty save) | ||
* {{favilink|young ivory}} | * {{favilink|young ivory}} | ||
* {{favilink|fractus}} | * {{favilink|fractus}} | ||
* Applying an {{favilink|empty injector}} ({{Heart}}{{dice tooltip|1d2+2}}, 30 difficulty save) | |||
* [[Short Blade]]s and their skills | * [[Short Blade]]s and their skills |