Bleeding: Difference between revisions

126 bytes added ,  23:25, 22 January 2020
added empty injector as a thing that causes bleed
mNo edit summary
(added empty injector as a thing that causes bleed)
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{{name}} is an effect that causes the affected creature to take damage over time. This damage is specified by whatever caused it.
{{name}} is an effect that causes the affected creature to take damage over time. This damage is specified by whatever caused it.


Every turn, the creature must take a Toughness saving through versus the difficulty save (also defined by the bleeding cause) If a 1d20 + Toughness Modifier is greater than the difficulty save, the creature will stop bleeding. Else, the creature will take damage and another save attempt will be done at difficulty save - 1. If the creature has [[Hemophilia]], an additional +60 is added to the difficulty save.
Every turn, the creature must take a Toughness saving through versus the difficulty save (also defined by the bleeding cause) If a 1d20 + [[Toughness]] Modifier is greater than the difficulty save, the creature will stop bleeding. Else, the creature will take damage and another save attempt will be done at difficulty save - 1. If the creature has [[Hemophilia]], an additional +60 is added to the difficulty save.


Applying a {{favilink|bandage}} can stop bleeding as well, as well as the skill [[Staunch Wounds]].
Applying a {{favilink|bandage}} can stop bleeding as well, as well as the skill [[Staunch Wounds]].
[[Recuperating]] also stops bleeding.
[[Recuperating]] also stops bleeding.
==Things that cause bleed==
==Things that cause bleed==
* {{favilink|ironshroom}} (1d3, 30 difficulty save)
* {{favilink|ironshroom}} ({{Heart}}{{dice tooltip|1d3}}, 30 difficulty save)
* {{favilink|young ivory}}
* {{favilink|young ivory}}
* {{favilink|fractus}}
* {{favilink|fractus}}
* Applying an {{favilink|empty injector}} ({{Heart}}{{dice tooltip|1d2+2}}, 30 difficulty save)
* [[Short Blade]]s and their skills
* [[Short Blade]]s and their skills